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Why is your game so linear? Why not make a little more variety of different features?

We want to make the game really historical, not only in the beginning, but also during the game. Better not to compare us with other sandbox games where there are no restrictions. We are focusing more on the script and the egyptian history. The real history has limit us with the variability of events. So if the game does not follow the story, it loses its usefulness. Nevertheless, the game has fairly amount of random events and the prologue options, with the secrets of (almost unknown to people) pages of history and archeology, which give you a small degree of nonlinearity. In future, we will add additional modes, so that more content will be available in the game and so there will be many more options to play the game differently.

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